BasicCharacterController._updateCollisionState() method
Signature:
_updateCollisionState(collider: RapierCollider, playerCollider: Collider, collision: CharacterCollision): void;Parameters
|
Parameter |
Type |
Description |
|---|---|---|
|
collider |
RapierCollider | |
|
playerCollider |
Collider | |
|
collision |
CharacterCollision |
void